
However, we do have some unique gameplay experiences that can't be properly accommodated by Clans that Warbands will be better positioned to take advantage of.įor the 3rd and 4th points, this is something you'll see in the next content patch.
If we were looking only at the game that exists today - we would likely take this route. A common suggestion is to roll the functionality of Warbands directly into clans.
Warbands don't offer meaningful unique gameplay experiences. Warband rewards are not always viewed as worthwhile for the effort, more on that in a second. We are going to address this in the next patch by lowering the requirement for the number of members required to qualify for a Warband Raid from 8 to 4. Warbands are 8 people large, but the primary Warband Raid activity requires 8 members to be online at the same time to participate. Steps were taken in the August patch to remove major points where a Warband step was blocking progress and we'll continue to monitor this area. Whether you are advancing your Codex or your Hero's Journey, if you aren't participating in Warbands it can be frustrating to find other systems that require participation in order to continue.
Warbands can interfere with progress on other systems. The critical feedback we've received centers on 4 major problem areas:
First thing's first - we have received a wide spectrum of feedback on the Warband system. I'd like to take some time to address some of the feedback we've been receiving on Warbands.