

She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. He also called it "early days" for the collaboration, so it may be some time before we see those projects announced or released.Įven before the Zynga deal, Take-Two's plans were extensive, with the company aiming to dramatically increase the number of "core" titles it released, with 19 games set for the next three years. Zelnick didn't specify which specific franchises would be considered for mobile development, nor whether those would take the form of new games, or ports. We believe we have the best collection of console and PC intellectual property in the interactive entertainment business – and it’s basically nearly entirely un-exploited from mobile and free-to-play around the world." In a Q&A segment, Zelnick expanded on that point while discussing the benefits of the deal: “Perhaps most importantly we have the ability – from both a development and a publishing point of view – to optimise the creation of new titles new titles based on Take-Two’s core intellectual property. Take-Two's slide about synergies with Zynga. Those games are paired with a list of Zynga's in-house studios, which are listed as having a "track record of successfully executing mobile game development." Of particular interest to many fans will be the line-up of Take-Two games, with the likes of Grand Theft Auto, Red Dead Redemption, BioShock and Mafia listed alongside a caption reading, "Opportunity to bring Take-Two's console/PC properties to mobile & add new game modes". Under a slide titled, 'Product Portfolios are Highly Complementary', Take-Two shows how the company's respective games and studios can be used in tandem. In an investor presentation following the announcement of the deal, Take-Two CEO Strauss Zelnick discussed the deal and presented a slideshow to investors.
